Motion is a powerful element of physical design that can be conveyed even though there might not be any actual movement taking place within an image. In this World of Warcraft image depicting a paladin hero striking an undead creature, motion is conveyed through a combination of various visual queues. The hero's posture puts all his weight into his sword arm giving the viewer an idea of the force behind the strike. The splatter of blood also enhances the viewers idea of force behind the motion. The way the blood is depicted is another example of how motion can be depicted. Anytime something defies the laws of physics (such as the drops of blood moving upwards instead of sitting in a puddle) our mind perceives the image as something in the process of moving. The blurring of the hero's sword is another example of motion in the image. It's an example of temporal aliasing and gives the sword the illusion of great speed.
This image from the game Mirror's Edge portrays motion in another way. The viewer assumes the role of the character and motion is portrayed in this image through the manipulation of the viewers sense of vision. The blurring and stretching of the environment around the character gives the whole image a great sense of motion. The blurring and stretching is strongest away from the focus of the image, which gives the piece a very strong sense of forward movement. Like the blood from the previous image, defying gravity plays a big role in this images sense of motion. The characters foot is seen at the bottom of the scene, floating in mid air. Our mind tends to want to plant everything on a stable surface, and if something isn't physically stable, it's on its way there through motion.
Original Images can be found here:
http://mr--jack.deviantart.com/art/Vindictive-Strike-204828889?q=boost%3Apopular%20in%3Adigitalart%2Fpaintings%2Ffantasy%20action&qo=50
http://resetglitch.wordpress.com/category/features/page/2/

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